

If the game crashes, make sure you deleted the NiPixelData as Bully doesn't like it being there. If not, check other textures with names like it. Rename the file back to the NFT extension.Īnd that's it. Go to File > Save As or just hit Ctrl + S and save it.ġ0.

Right click on it, go to Block and then click on Remove.ĩ. When you imported your new texture, NIFTools may have created a new line called "NiPixelData". In NIFTools, right click on the texture again, go to Texture and then click Embed.Ĩ. If asked for settings, keep the default ones and click OK.ħ. For this tutorial, I'm using Paint.NET.Ħ. Open up the exported TGA file in a image editor that can edit TGA files. Because 99.999 of game fans - including those who seem to know what they're talking about to other game fans - do not know the first thing about what a game engine actually is/does/provides/doesn't & marketing departments are keen to exploit the 'clued in' feeling of game fans who post on forums/twitter/youtube by making engines part of a PR cycle. Right click on the texture in the list, go to Texture and then click Export.ĥ. Double click the file to open it up in NIFTools.Ĥ. Find the texture file (TXD/NFT) you wish to edit.ģ. This means that if you rename the NFT to a NIF, GameBryo programs such as NIFTools will open the file with no problem.ġ. However, the only difference between a NIF and a NFT is the file extension. Since the GameBryo tools out there don't know what a NFT file is, it refuses to open it. Instead of combining them into one NIF, Mad Doc named the models to NIF and the texture files to NFT. On the other hand, RenderWare stores it's models and textures in two different files. Typically GameBryo has both the model and the respective texture in the same file called a Net Immerse (the former name of the GameBryo engine) File, or NIF for short. When Mad Doc ported the game from the RenderWare engine to GameBryo, they cut some corners. This is due to the fact that EA bought RenderWare and left the version for the now current-generation consoles in a very bad state (this had a big impact on Crackdown and the developers of it had to even hack the tools for RenderWare to get them working properly). Well-known examples include NDL Gamebryo. Sometime it is called a game engine, or middleware platform.
GAMEBRYO ENGINE TEXTURE SOFTWARE
